About
Ruben Calderon
Game developer with five years of Unity experience, focused on XR, procedural generation, tooling, and AI systems.
Experience
2024 — Present
Master's of Computer Science
Georgia Institute of TechnologyEducation
2022 — 2024
Software Engineer
Everi Games
Shipped two slot-game titles in Unity and built the reusable gameplay, animation, and debug-tooling systems underneath them.
- Shipped two slot-game titles in Unity — Engineered modular gameplay systems — wheel-spin physics, anticipation cues, progressive-award logic — reused across multiple titles, accelerating early-milestone development by ~5%.
- Drove agile execution as feature-lead — Worked across Math, Art, and Audio teams; improved on-time sprint delivery from 70% to 93% by refining backlog grooming, milestone scoping, and cross-discipline alignment.
- Assisted development of internal debug tooling — Visualized RNG events, reel outcomes, and timing windows, reducing QA verification overhead and speeding up math-model validation cycles.
- Expanded the studio's animation-systems library — Added a reusable anticipation-randomization framework, enabling smoother prototyping and reducing iteration costs for feature teams.
- Optimized core gameplay loops — Profiled GC allocations and animation triggers, cutting frame spikes during peak visual sequences across target hardware.
- Authored and presented formal Code Architecture Documents — Clarified implementation plans, system boundaries, and technical risks for new game features.
2018 — 2022
Bachelor's of Computer Science
University of California, Santa CruzEducation