About

Ruben Calderon

Game developer with five years of Unity experience, focused on XR, procedural generation, tooling, and AI systems.

Experience

  1. 2024 — Present

    Master's of Computer Science

    Georgia Institute of TechnologyEducation

  2. 2022 — 2024

    Software Engineer

    Everi Games

    Shipped two slot-game titles in Unity and built the reusable gameplay, animation, and debug-tooling systems underneath them.

    • Shipped two slot-game titles in Unity — Engineered modular gameplay systems — wheel-spin physics, anticipation cues, progressive-award logic — reused across multiple titles, accelerating early-milestone development by ~5%.
    • Drove agile execution as feature-lead — Worked across Math, Art, and Audio teams; improved on-time sprint delivery from 70% to 93% by refining backlog grooming, milestone scoping, and cross-discipline alignment.
    • Assisted development of internal debug tooling — Visualized RNG events, reel outcomes, and timing windows, reducing QA verification overhead and speeding up math-model validation cycles.
    • Expanded the studio's animation-systems library — Added a reusable anticipation-randomization framework, enabling smoother prototyping and reducing iteration costs for feature teams.
    • Optimized core gameplay loops — Profiled GC allocations and animation triggers, cutting frame spikes during peak visual sequences across target hardware.
    • Authored and presented formal Code Architecture Documents — Clarified implementation plans, system boundaries, and technical risks for new game features.
  3. 2018 — 2022

    Bachelor's of Computer Science

    University of California, Santa CruzEducation