Awaiting publication
VR Bartending Simulator
A full VR bartending training sim in Unity 6, built around real liquid physics and a live quality-evaluation loop.
- XR
Work / Tools
Editor tooling, procedural generators, and shader work that gives designers control without giving up the procedural upside.
3 projects
A full VR bartending training sim in Unity 6, built around real liquid physics and a live quality-evaluation loop.
A Unity editor tool that lets designers hand-author level flow without giving up procedural generation.
The foundational weapon, upgrade, and economy systems for a roguelike, built to scale to ~30 weapons without new code.